Hard to say. I work on it on and off. It's been "on" lately, and I'd like to get out a first release before it goes off again. I now have all the compression "commands" implemented, but some maps are clearly still wrong, so I need to figure out why. The map I posted here looks better since I posted it - the only thing wrong is that not all the stained glass windows get filled in correctly. I think the map layers are fine, though, and it's just a display order/transparency issue.
Fixed a couple more maps last night. There was an issue with reading a compression parameter as unsigned instead of signed. There are still maps (like that forest one) that look like complete garbage and i do not know why. There are four of those forest maps and the other three look just fine.
YES! looking forword to this coming out! when do you think it will be done?
ReplyDeleteHard to say. I work on it on and off. It's been "on" lately, and I'd like to get out a first release before it goes off again. I now have all the compression "commands" implemented, but some maps are clearly still wrong, so I need to figure out why. The map I posted here looks better since I posted it - the only thing wrong is that not all the stained glass windows get filled in correctly. I think the map layers are fine, though, and it's just a display order/transparency issue.
ReplyDeletetl;dr: soon, maybe. at least a first release.
Keep it up
ReplyDeleteFixed a couple more maps last night. There was an issue with reading a compression parameter as unsigned instead of signed. There are still maps (like that forest one) that look like complete garbage and i do not know why. There are four of those forest maps and the other three look just fine.
ReplyDeleteNice. It always feels nice to see screenshots of a complete map of a game you have a special nostalgic feeling for :D
ReplyDeleteHello mate nice postt
ReplyDelete