Thursday, October 15, 2020

SoM hacking discords, etc

Since this project has been inactive for a number of years now, I figured I'd link a couple communities where SoM development occasionally still happens. Updates blogspot for my Secret of Mana Randomizer project, with a permanent discord link near the upper left  A discord originally made for Zhade's SoM hacks, but with a number of other developments going on as well.

Messages posted here are not unseen, but I am way more likely to answer questions on my discord.  I do not work on this project anymore (though I do use it a lot for SoM Rando development, actually), but can provide you with quite a bit of data on the game if needed for your own project.

Tuesday, September 19, 2017


Here's build 0213 since I've gotten a bunch of complaints that all the old dropbox public links are dead.

Saturday, April 1, 2017

A year and seven months or so seems as good a time as any to get going with this again. When in doubt, don't take on something like this after being frustrated with an internship and, well, just as a default state of being. But after this long, and having taken steps to get a different rhythm in life, I think I can do this.

I don't have an update ready yet, but it's no joke that I'm going to work on this again. If anyone else has made further progress on something like it in the intervening time, more power to them. If anyone's frustrated that I went this long without saying anything, fair enough. I'm just gonna do it.

With all that said, if I do feel I'm going too slow with it, I'll delegate. There's plenty of this code to sort through, after all, and my own plans could best be described with a very detailed and enlightening "make this usable worth a damn."

Tuesday, September 1, 2015

Transfer of ownership

It's no secret that I haven't had much time or drive to work on this thing lately, and it's clear there is still some demand for a more "working" version of it. 

Enker/Eikigou is a buddy of mine who has done a lot of research on the game (certainly more than myself lately) and has expressed interest in turning the pile of chaotic garbage that is my source code into something more usable.

He has posting privileges here and may or may not be using this blog.

I'll still be hanging around and maybe working on some of my other projects when I have time.

And that's that :3

Thursday, April 2, 2015

Projects Blog

This thing still lives, but I do have other things I work on in my spare time.  If you're curious about what else I work on (mostly romhacky type crap), I have a new ten-second blog over here:

Coming soon and way overdue for me is a new computer, that will make working on all of these little things a hell of a lot easier.

Saturday, May 31, 2014


Fixed a couple things.  Some sprites look better now:

Others, uh.  Less so.

Edit: Okay, well, I think all the TILES are displaying now. Just.. some of them are paletted or positioned wrong.

Thursday, May 29, 2014

Build 0213

Release notes:

  - Add support for DTE for text compression, for incoming ROMs and outgoing ROMs.  This
   saves about 20K of space in the US ROM, which is the only one NOT to use DTE in its
   original form.
 - Move offsets and other version-variable numbers out to a set of properties files,
   which in this first release grant support for the following ROM versions:
     - US Version 0
     - French Version 0
     - German Version 0
     - PAL English Version 0
   Other ROMs will not load, but support will be added later for them.
 - Write out all ROMs with version 0x0F, so the editor won't try to load them back in
   (and fail horribly)
 - Fix a couple issues in Event parsing, one of which caused the treasure chest "shaking"
   animation to disappear.
 - Don't write out SPC samples unless you changed one.  Whoops.
 - A few bosses look better now.  I still have a lot of research to do on these.
 - Partial French and German translations, and they're probably not very accurate.  For now
   this was really just a test to make sure the properties files were working correctly.  These
   will be finished/fixed soon, by .. someone who speaks those languages, as soon as I finish
   moving all my strings out to properties files.

Mostly language, font, and DTE-related stuff this time.