Thursday, August 5, 2010

donations

At the request of someone who commented a while back, I've added a paypal donate button.

Map compression is still being worked on. I've almost got the "waterfall" map compressing down as small as the original copy now. Since somedit expands the rom to make extra space for maps, the recompression doesn't have to be perfect, but i'd like it to be as good as I can get it. After that I have some bugs and assorted map details to work out still.

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Monday, July 26, 2010

Map Editor

I've been busy lately, but here are the beginnings of a working map editor.

Layer 1 map piece:


Layer 2 map piece:


Combined:


Running in ZSNES:


The compression routines need work, but the basic stuff is working.

For those wondering, email address is umokumok@gmail.com (should be visible now anyway)

Friday, June 4, 2010

Event editing

Stuff is sort of working.








Event editor is still sort of ugly but capable of modifying a few things now and the re-write code seems to work.

In this example, the text was obviously modified (from "... (BOY)...") and the palette flash was changed from yellow to blue.

Friday, May 28, 2010

Events

SoM's event system amuses me.

Event editor is coming along nicely.

An unrelated link, for Seiken Densetsu fans:

MintJam - In Search of the Holy Sword


I like.

Sunday, May 23, 2010

Stuff

Working on the event/dialogue editor, for those of you who think I'm gone for another year.

Saturday, March 27, 2010

Lalala

Feh. I've been ignoring this thing for too long. I think it's time to start working on it again soon!

Thursday, June 11, 2009

Well..

Good news and bad news. The hard drive(s) is(are) fucking up on my main somedit computer. However, I had a feeling it was going to happen and moved a copy of somedit to this computer this morning. Also, a few updates:

- MIDI importer is working better. Most of the MIDIs I have actually work now... of course it takes some work to get them sounding decent with SoM's (or custom) samples, but the timing is (nearly) correct now. The one major remaining thing is to figure out what the deal is with MIDIs that seem to have only one track with all the events crammed on it. These... do not import well just yet.

- Fixed a bug in the world map loading routine, and I think I wrote a recompressor for it too. But it hasn't been tested yet. Oh, and I found the set of daytime (earlier in the game) palettes for the world map (as opposed to the purple-tinted nighttime ones near the end of the game that I was using before). You can now display/edit both.

- Started adding a number of right-click convenience menus that I plan to have all over. For example, you can rightclick a spot on a map and choose to edit the tile, map piece, object, etc. at the clicked position. This should greatly reduce the amount of time you spend searching around for shit, particularly tiles.

- I wrote a recompress routine for map pieces. Also hasn't been tested yet. I'm missing a couple compression "commands" in the load routine, which explains why a few maps here and there have always looked screwy. This will be fixed soon enough...

- Probably some other stuff I don't remember.