Monday, November 21, 2011

Build 0102

You should be able to modify and save a bunch of stuff to project files now, including music, samples, tilesets, tiles, maps, events, the font, and the world map. The "01" build line will close when I have all this stuff working well and exporting to a ROM. Next build line will focus on sprites.

Still pretty buggy.

http://somedit.proboards.com/index.cgi?board=releases&action=display&thread=13

Saturday, November 19, 2011

Build 0100

I'm going to release an initial drop shortly. This is a really buggy preliminary release and is intended only to give you something to play around with and bugtest for now, until I get some real functionality working -- it is not for doing any serious editing. Read the release notes before running.

I made a quick free message board where it will be easier to discuss this stuff and post releases: http://somedit.proboards.com/

Edit: available in the releases board. Run at your own risk! It's crashy.

Friday, November 18, 2011

Fancy remix

Found this earlier.

Progress

I think I'm close to figuring out the source of my palette issues. There were a couple bits on the 8x8 tileset that I wasn't touching. Using one of them to control which half of the palette 8-color tiles use seems to work fairly well.



Wednesday, November 16, 2011

More maps

Thanks to Enker for pointing out a peculiar fact about SoM maps that fixed a lot of them today:

Still some palette issues.









Close enough.

Tuesday, November 15, 2011

:3

Success!

Failures at correctly converting 16-bit rom offsets to raw file offsets resolved.

Before:


After:

Monday, November 14, 2011

Getting closer.



This map looked like complete ass yesterday.