Thursday, January 31, 2013

More sprites

Sprites are loading somewhat better today.  Here's level 0 Freeze.


Spell Sprites

Spell effect sprites are loading and rendering in their simplest form.  Needs work though.  Here's a debug shot of level 0 earth slide's first frame. 

Five-color images again like the ring menu icons... I do not know why.


Tuesday, January 29, 2013

Spell Editor

The graphics don't load yet, but at least the stats and icons do.

Monday, January 28, 2013

Map Flags

Implemented editing for a couple settings for composite maps last night - whether flammie is available on the map, and whether the magic rope is available. There are only a couple "unknowns" of these flags left, then composite map processing should be pretty well done.

The way the magic rope works is when you transition from a map where it's not available to one where it is, it saves off the ID of the door you went through. If you transition back to a no-rope map, it wipes it out. When you use the rope, it transitions through the saved-off door if it's non-zero. This has some weird side effects for indoor sections where you can't use it--for example, walk into the right side of gaia's navel then down into dwarf town.. using the rope takes you back up to gaia's navel, as you'd expect. But walk back down and through the first door into the gnome palace (the first room of which disallows magic rope) then back out, and suddenly that's your new magic rope warp point.

Sunday, January 27, 2013

Anonymous Comments

You should be able to post without a blogspot account now.

Enemy Stats Editor

Updating this broken thing, too.  May as well make all these stat-editing things work for the next build.

Saturday, January 26, 2013

Ring Menu stuff

The editor for these icons and their many strange five-color palettes will also be in the next release.