Friday, March 1, 2013

Scrollbars

Working on making them less shitty.  The arrows at the ends work now for example.

Oh, and you can use the mouse wheel to scroll through them now.

I'd sort of like to implement a click & pull for panning around composite maps as well.

Monday, February 25, 2013

More sprite stuff.

For the most part, editing works now.  Just need to implement writing stuff to the project and the ROM.

It's not terribly pretty looking yet, but for now, it works, and I've been trying to put in a lot of search-type stuff to make it easier to use.


Sunday, February 10, 2013

Character Sprites

Trying to make the ever-overlapping clusterfuck that is character sprites as easy to edit and search through as possible.


Sprite animations (at least for characters) won't be edit-able for a while, because as big a mess as the sprite constructions are, the animations are on another level entirely.

Next Build

It won't be for a bit still.  I've got a lot of half-finished shit that I'm working on.

Spell, enemy, weapon, armor character stats and ring menu tiles will probably be editable.  Spell graphics won't yet for the next one; they have too many issues still.

I'm also working on the character sprite stuff.  Character tiles and sprite formations (maybe) should be editable.  Animation data will not yet.  Jesus that stuff is a mess.

Bosses?  Maybe.  I have to write a tile recompression routine for them still.

Title screen stuff won't be for a bit still.  Sound effects too.

I also fixed that bug where you can't make new objects on a map.

Thursday, January 31, 2013

More sprites

Sprites are loading somewhat better today.  Here's level 0 Freeze.


Spell Sprites

Spell effect sprites are loading and rendering in their simplest form.  Needs work though.  Here's a debug shot of level 0 earth slide's first frame. 

Five-color images again like the ring menu icons... I do not know why.


Tuesday, January 29, 2013

Spell Editor

The graphics don't load yet, but at least the stats and icons do.