Map decompression is now 100% working as far as I can tell. There were a few stray cases I wasn't covering that were causing some maps to not look right. It was my second or third "Why the fuck would they code it this way?" moment so far. More to come, I'm sure.
I've also been changing how I read in background tiles. Some tiles that didn't show up at all on maps before now show up. There are issues with the palettes that still need to be worked out. Also, there are some flags on the "composite maps" that are not being interpreted correctly yet.. these determine the rendering order of the BG layers, transparency settings, layer movement effects, etc.
Bottom line: Maps still have issues, but they're being worked on.
Monday, November 22, 2010
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