Monday, November 22, 2010

Map decompression

Map decompression is now 100% working as far as I can tell. There were a few stray cases I wasn't covering that were causing some maps to not look right. It was my second or third "Why the fuck would they code it this way?" moment so far. More to come, I'm sure.

I've also been changing how I read in background tiles. Some tiles that didn't show up at all on maps before now show up. There are issues with the palettes that still need to be worked out. Also, there are some flags on the "composite maps" that are not being interpreted correctly yet.. these determine the rendering order of the BG layers, transparency settings, layer movement effects, etc.

Bottom line: Maps still have issues, but they're being worked on.

33 comments:

Edzward said...

Great!
But... Is the release date anytime soon?

thecutter said...

Nice work. Did you get my E-Mails? I'm a German .Net consultant and I could help you with the developement.

Xioa said...

Great!!
I'm french and I want to help you. If you want to translate the editor into French I'm your guy.

Droooid said...

So, once maps are working, will we see the release you mentioned in the last update?

Mop said...

The first release will likely have maps and events/dialogue. It will be released when it's ready (when I'm convinced everything works well enough). Events are mostly working, but there are holes, like with maps.

I plan to have at least a French and German translation, since there seems to be interest. However, I don't speak more than a few words of either, so if you want, I will have you guys put together a decent translation (ie, better than I could whip up with babelfish or something) once I have all the English messages together.

Droooid said...

Awesome!

Thank you for following up, MOP. It's always refreshing to see comments back from the programmer as it tends to keep people more interested. Also, thumbs up on the translations! I'm a native English speaker, but a lot of hacking utilities lack in the translation area, forcing non-English speakers to fend for themselves. The more people hacking, the better.

rhx-retrohelix said...

WOW! I stumbled across this project by reading the http://twitter.com/BroadOn
Nice one. Keep it up!

seigneurdeus said...
This comment has been removed by the author.
seigneurdeus said...

Nice work and i'm happy to have news about you and your work

Malachi353 said...

I can't wait for this thing to come out, please, take your time and make it how you need it to be released.

yaesen said...

+1 for French translation !! I have a very good orthography, so don't hesitate !!

yaesen said...
This comment has been removed by the author.
Xioa said...

Ok cool! Let me know when you're ready.

Yockel said...

I'm in for the german translation! Man, how long am I following this blog now...cantwaitcantwaitcantwait

Beavis88 said...

Great job!
Can't wait for this to be released.
Already got a lot of thinks in my mind for a hack.

Roi de Janeiro said...

Hi Mop,

im absolutely amazed about your project.

Will it be possible in the final version to create SOM-style games from scratch? Im asking this because I've been in search for comparable multiplayer rpgs for quite a time and there seems to be nothing out there except seiken 3 and secret of evermore with fusoyas two player hack.

What I would really like to see is something like a fake-manual for the final editor just telling us what you are planing it to be capable of. I know this will raise the pressure on you but I think people will be much more able to give you creative input to make it a neat final product.

I for my part can wait, and I will. I really prefer to be patient and get a solid tool then the other way around.

Greetings from Germany

Roi

projectulf said...

Just stumbled across your project.

Looking forward to see it finished! =)

K said...

I hate to do this, but we need some news, dude. If you want all of these people to stay interested, you need to create a buzz.

fucious1920 said...

Where are you at mop? It's been months since last update. Is somedit dead?

Timothy said...

I can't wait to mess around with this thing Mop. Even an unfinished Demo would likely be amazing

TheNattak said...

Yo! Where you at? It's not right to keep us uninformed for so long.

Edzward said...

Let's kill some time commenting about the iPhone remake and the possibility to port the shine new graphics to our old rom.

Kyle said...

I'm killing time playing with my rooted, overclocked, blazing fast Motorola XOOM. What's an 'iPhone'? ;)

MOP, I'd love to see some news!

Edzward said...

@Kyle
Nice!

I'm saving for an Atrix, a NGP and 3DS. A very 'expensive' year that 2011...

yaesen said...

Just a quick note: you should be discrete about this project because Square doesn't like its properties to be hijacked (see what happened to "Chrono Trigger: Crimson Echoes": http://crimsonechoes.com/letter.pdf)

x-project said...

November 22, 2010 ?!?
what's up!?
is the project DEATH???

Randi said...

what fuck men ?
when you gone release
is-that project a fake ? your last comment is been 1 year ago
at least you can post a brief comment to put us on hold, or what something like that. I began to despair

Alriightyman said...

I have a small question, what programming language are you writing it with?
I can't wait to see a release!

Patrik said...

Why don't you release the project as open source if you're not going to work on it anymore? I'm sure the community would appreciate it a lot.

TheNattak said...

MOOOP! Come back!

Jesse J said...

I'd love to use something like this. All I want though is the ability to change existing text. Hope this works out.

Edzward said...

Who wants to throw a birthday party for this post in November?

onewhoislost said...

Hi,didnt realize you had so many updates...my name is Boris and im working on editing many aspects of this wonderfull game in the form of asm.....however the pieces i have are all scattered and you seem to have built a great professional piece of work.complete.i am german by the way..contact me at onewhoislost@hotmail.com

thanks again for your work...