Looks like you coming along. Could you tell me what you use to display such graphs as in the first picture and in which programming language you are writing the editor?
I see. In the near future I have to deal with some graphs too but I think I will use the chartingtools from MS. I'm not an experienced programmer so I wonder why you wrote your own control - I don't even know how to do so^^
Merry Christmas. I was fiddling around with the editor a bit today. Turned the first map into a snowmap by changing the palette. Looked quite good in the editor but ingame the threes were showing weird colors. So no greetings from the mana sword for you :D
Have been checking this every month since the last post. I was hoping to see the newest build released since the last one is from January of 2012. Looking forward to any more news as this is my favorite action adventure rpg of all time.
The Secret of Mana Editor has been an on-and-off side-project of mine since sometime in 2004. The current version is a buggy pre-release, the latest build of which you can find on the message board or dropbox. Hopefully this project will one day (soon) become an all-around write-your-own-SNES-game editor on the level of other lovely programs like PK Hack, Temporal Flux, and Lunar Magic.
Features:
- Map editing
- Dialogue and event editing
- Music editing
- Music sample editing
- Font editing
- Tile editing
- Tileset editing
- World map editing
- Rom expansion from 16 to 32 megabit
- Automatic rewriting of game code to allow dynamically sized elements to occupy more space in the rom
Planned features:
- Sprite editing
- Animation editing
- Misc data editing
- Enemy AI editing
- Sound effect editing
- Automated bug fixes / game engine changes
8 comments:
Looks like you coming along.
Could you tell me what you use to display such graphs as in the first picture and in which programming language you are writing the editor?
The editor is in C#, and that graph display is a control I wrote yesterday specifically for this.
I see. In the near future I have to deal with some graphs too but I think I will use the chartingtools from MS. I'm not an experienced programmer so I wonder why you wrote your own control - I don't even know how to do so^^
Great work Dont give up !!! the secret of mana for me is great action rpg all time !
keep on
one idea : Try break 999 limit in hp and in damage display to 10000 or more thats is wonderful for secret of mana :)
;) cya brOO don t give up !
Hmmmm....
I would love to see a graphical overhaul and rebalancing of the game. A higher damage limit for everything would be nice.
Merry Christmas.
I was fiddling around with the editor a bit today. Turned the first map into a snowmap by changing the palette. Looked quite good in the editor but ingame the threes were showing weird colors. So no greetings from the mana sword for you :D
Have been checking this every month since the last post. I was hoping to see the newest build released since the last one is from January of 2012. Looking forward to any more news as this is my favorite action adventure rpg of all time.
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