Saturday, September 20, 2008

Collision Tiles

Collision types for tilesets have been partially re-implemented.  This was something I had loading in the old Somedit from 2004 and hadn't bothered to poke at since.

Green arrows = force tiles
Red hatches = walls
Blue hatches = slashable tiles (grass)

This layer is toggleable of course in the editor since it covers most of the map.

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