Maybe I'll get together a few working features (of which there are currently none!) and do some incremental releases. I'd like to have at least event and map editing working for it to be at all useful. Probably throw in music/samples since that's currently the best working part of it.
Getting it out into the wild (even incrementally) will help you in that people will catch glitches and bugs you may have missed, and will allow users to give you feedback on the features in order to make it the best it can be.
How is graphics editing coming along? Will there be a way to extract GFX to edit in YY-CHR (or GFX editor of choice) and reinsert edited GFX?
Thanks for your work on this. I think it will be a big hit with the ROM hacking community as SOM is indisputably one of the best SNES games ever.
Is there any chance you know the name of the font used on the SOM title screen (the yellow one that flashes up with the name of the game in the mana tree scene)?
Not a clue what the font is called. Might just be pixel art. It's one of the many things sitting at "half-editable" at the moment. :3
Graphics editing works, mostly. There are some tiles that don't load, but most of them are there. The graphics format conversions are all there, with a few exceptions, so it's mostly a matter of just piecing it together and making it usable. Notable exceptions include boss graphics (compressed; someone had found these for me once long ago though) and that 8bit tree image that shows up in the background of the title screen.
Character tiles are viewable, and I have an idea how they assemble them into sprites (there's a form that lets you view all of the boy character's frames, and it works pretty well). At one point I was also looking at how the sprites were assembled into animations.
I plan to have everything exportable and re-importable in some form, particularly so data can easily be exchanged between romhacks.
I'm curious as to what people think the most useful features for an early release would be. I'm guessing graphics, map, and event/dialogue editing would be high up there. Map editing needs some work sadly (several maps are missing tiles, have their layers displayed in the wrong order, or just look like complete garbage), but events are coming along, and graphics I covered earlier. Music/sample stuff is fun to screw around with (it was actually the reason I started the editor), but I doubt many people would even use it.
Graphics, maps and the ability to place/remove sprites and NPCs are the highest on my list. NPC dialouge would be nice to edit as well. This would allow for users to get a pretty good basic start on a hack while other features are being worked out. Next on my list would be, in no particular order, sprite properties (speed, HP, spells etc.) Events (killing X boss allows for Y to happen), music. After that, it would be nice to see a way to import extra graphics for tilesets (like ExGfx in lunar magic), custom coded sprites (a sprite tool. Lunar magic handled this by allowing for extra sprite numbers using free ram, but the actual tool to insert them was written by someone else. Same with the music insertion tool and custom block tool. A fine example of the community working together!) These last few aren't necessarily must haves but would be great to have nonetheless.
Between this and BlackMagic for LTTP, I'm getting stir crazy waiting, but I'm honestly really looking forward to this one the most. Please keep up the good work, MOP, just please don't let it be another year before we see you again.
WAOUH!!! Amazing your editor!!! Really I want to thank you very much. I'm searching so long after an SOM editor. It's for me the best game ever!! I want so much to make my own game using graphics of this great game. I'm working on a MMORPG with my own SOM ripped tiles. But there is to much to rip. If it's possible can you make an alpha version of your editor?? I want to test it!! Is it possible to extract graphics of the game?? If it's possible and if you have time can you extract so much you can and send it to me?? lol I know I ask you a lot. have you a paypal account?? I want to send you some money to thank you for your editor. My mail: plastikleboss@hotmail.fr
The Secret of Mana Editor has been an on-and-off side-project of mine since sometime in 2004. The current version is a buggy pre-release, the latest build of which you can find on the message board or dropbox. Hopefully this project will one day (soon) become an all-around write-your-own-SNES-game editor on the level of other lovely programs like PK Hack, Temporal Flux, and Lunar Magic.
Features:
- Map editing
- Dialogue and event editing
- Music editing
- Music sample editing
- Font editing
- Tile editing
- Tileset editing
- World map editing
- Rom expansion from 16 to 32 megabit
- Automatic rewriting of game code to allow dynamically sized elements to occupy more space in the rom
Planned features:
- Sprite editing
- Animation editing
- Misc data editing
- Enemy AI editing
- Sound effect editing
- Automated bug fixes / game engine changes
12 comments:
W00t!
Yes! Best news all year! I hope this means there will be a beta soon. I've been waiting for two years to get my hands on this.
Maybe I'll get together a few working features (of which there are currently none!) and do some incremental releases. I'd like to have at least event and map editing working for it to be at all useful. Probably throw in music/samples since that's currently the best working part of it.
Getting it out into the wild (even incrementally) will help you in that people will catch glitches and bugs you may have missed, and will allow users to give you feedback on the features in order to make it the best it can be.
How is graphics editing coming along? Will there be a way to extract GFX to edit in YY-CHR (or GFX editor of choice) and reinsert edited GFX?
Thanks for your work on this. I think it will be a big hit with the ROM hacking community as SOM is indisputably one of the best SNES games ever.
Heck yea!! I check here every day to see if there is an update. Really looking forward to this. Thanks for your work.:)
Alright! best news ever! Thought you were dead.
Very good ! Thank you !!!!!
Is there any chance you know the name of the font used on the SOM title screen (the yellow one that flashes up with the name of the game in the mana tree scene)?
Not a clue what the font is called. Might just be pixel art. It's one of the many things sitting at "half-editable" at the moment. :3
Graphics editing works, mostly. There are some tiles that don't load, but most of them are there. The graphics format conversions are all there, with a few exceptions, so it's mostly a matter of just piecing it together and making it usable. Notable exceptions include boss graphics (compressed; someone had found these for me once long ago though) and that 8bit tree image that shows up in the background of the title screen.
Character tiles are viewable, and I have an idea how they assemble them into sprites (there's a form that lets you view all of the boy character's frames, and it works pretty well). At one point I was also looking at how the sprites were assembled into animations.
I plan to have everything exportable and re-importable in some form, particularly so data can easily be exchanged between romhacks.
I'm curious as to what people think the most useful features for an early release would be. I'm guessing graphics, map, and event/dialogue editing would be high up there. Map editing needs some work sadly (several maps are missing tiles, have their layers displayed in the wrong order, or just look like complete garbage), but events are coming along, and graphics I covered earlier. Music/sample stuff is fun to screw around with (it was actually the reason I started the editor), but I doubt many people would even use it.
Graphics, maps and the ability to place/remove sprites and NPCs are the highest on my list. NPC dialouge would be nice to edit as well. This would allow for users to get a pretty good basic start on a hack while other features are being worked out. Next on my list would be, in no particular order, sprite properties (speed, HP, spells etc.) Events (killing X boss allows for Y to happen), music. After that, it would be nice to see a way to import extra graphics for tilesets (like ExGfx in lunar magic), custom coded sprites (a sprite tool. Lunar magic handled this by allowing for extra sprite numbers using free ram, but the actual tool to insert them was written by someone else. Same with the music insertion tool and custom block tool. A fine example of the community working together!) These last few aren't necessarily must haves but would be great to have nonetheless.
And just like that, he's gone again. *Poof*
Between this and BlackMagic for LTTP, I'm getting stir crazy waiting, but I'm honestly really looking forward to this one the most. Please keep up the good work, MOP, just please don't let it be another year before we see you again.
Mark
WAOUH!!!
Amazing your editor!!!
Really I want to thank you very much.
I'm searching so long after an SOM editor.
It's for me the best game ever!!
I want so much to make my own game using graphics of this great game.
I'm working on a MMORPG with my own SOM ripped tiles. But there is to much to rip.
If it's possible can you make an alpha version of your editor?? I want to test it!!
Is it possible to extract graphics of the game??
If it's possible and if you have time can you extract so much you can and send it to me??
lol I know I ask you a lot.
have you a paypal account?? I want to send you some money to thank you for your editor.
My mail: plastikleboss@hotmail.fr
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