Monday, February 25, 2013

More sprite stuff.

For the most part, editing works now.  Just need to implement writing stuff to the project and the ROM.

It's not terribly pretty looking yet, but for now, it works, and I've been trying to put in a lot of search-type stuff to make it easier to use.


Sunday, February 10, 2013

Character Sprites

Trying to make the ever-overlapping clusterfuck that is character sprites as easy to edit and search through as possible.


Sprite animations (at least for characters) won't be edit-able for a while, because as big a mess as the sprite constructions are, the animations are on another level entirely.

Next Build

It won't be for a bit still.  I've got a lot of half-finished shit that I'm working on.

Spell, enemy, weapon, armor character stats and ring menu tiles will probably be editable.  Spell graphics won't yet for the next one; they have too many issues still.

I'm also working on the character sprite stuff.  Character tiles and sprite formations (maybe) should be editable.  Animation data will not yet.  Jesus that stuff is a mess.

Bosses?  Maybe.  I have to write a tile recompression routine for them still.

Title screen stuff won't be for a bit still.  Sound effects too.

I also fixed that bug where you can't make new objects on a map.