Finally! I got him to render on his host map correctly. It took like a week's worth of screwing around to get everything straightened out with this.
The other ones are not so healthy looking. But they should be close.
Edit: when I say "not so healthy".. here's Spring Beak as an example.
This is just a matter of reading the wrong value as an offset to the sprite construction data. Once I straighten that out, a bunch of these should look good.
Saturday, January 28, 2012
Sunday, January 22, 2012
Friday, January 20, 2012
Oops.
As it turns out, Mantis Ant and Tropicallo aren't meant to be in the same place at the same time.
Also, I'm working on bosses and other sprite stuff at the moment. Here are Tropicallo's tiles, shown here with the wrong palette. Thanks to Flow and Enker for bits and pieces of the compression algorithm for these things. Now to figure out how they're all strung together into boss sprites.
Also, I'm working on bosses and other sprite stuff at the moment. Here are Tropicallo's tiles, shown here with the wrong palette. Thanks to Flow and Enker for bits and pieces of the compression algorithm for these things. Now to figure out how they're all strung together into boss sprites.
Friday, January 13, 2012
Wednesday, January 11, 2012
Sunday, January 8, 2012
Saturday, January 7, 2012
Map piece filtering
Overlapping map pieces
Build 0106
Some fixes, and a new screen for misc. game engine changes and fixes.
http://dl.dropbox.com/u/19968993/som/FileListing.html
http://dl.dropbox.com/u/19968993/som/FileListing.html
Friday, January 6, 2012
New Board
ACMLM has been kind enough to give me a discussion board for this editor. The proboards one will be discontinued for general discussion, but I'll keep using it for bug tracking.
See http://acmlm.kafuka.org/board/forum.php?id=132 for the new board.
See http://acmlm.kafuka.org/board/forum.php?id=132 for the new board.
Tuesday, January 3, 2012
Build 0105
Lots of new stuff, some of which actually works right.
http://somedit.proboards.com/index.cgi?action=display&board=releases&thread=77&page=1
http://somedit.proboards.com/index.cgi?action=display&board=releases&thread=77&page=1
Monday, January 2, 2012
Build 0105 soon
This will have a lot of new stuff and bugfixes. Probably lots of new bugs too.
Just finished up editing & rewriting for door definitions and "display settings" structure which sets up transparency settings, mosaic, and the map's background color. An example of screwing around with one:
(Map 128 with modified transparency type, mosaic on layer 2, and background color changed to blue)
(Running in ZSnes)
All that's left is to finish the re-write code for composite map stuff, which includes all the tileset/palette/etc settings, trigger/door definitions, and objects. This build might be a little short on object details until I start getting into sprite stuff, which I have planned next.
Just finished up editing & rewriting for door definitions and "display settings" structure which sets up transparency settings, mosaic, and the map's background color. An example of screwing around with one:
(Map 128 with modified transparency type, mosaic on layer 2, and background color changed to blue)
(Running in ZSnes)
All that's left is to finish the re-write code for composite map stuff, which includes all the tileset/palette/etc settings, trigger/door definitions, and objects. This build might be a little short on object details until I start getting into sprite stuff, which I have planned next.
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