Man, who would have thought the palette would have been the bitch part of this.
This turned out to be one of those situations where I have no idea why they did what they did.
Changing the palette worked fine until I noticed part of it just magically reverted itself a little way through the title screen. Turns out to achieve the text fading and transparency effects they do with the text that rolls across the screen, they keep about a million fucking modified copies of four of the palette's colors, and swap them in and out over time. Once I picked through all of this and started generating all of these in the ROM export, everything was good.
Triple compression on this thing. Compressed tiles, referenced by a compressed block of data that lays them out, all processed by a compressed block of code, and then they throw this giant table of colors in here, presumably to.. make up for the space saved by compressing the whole thing, I guess. Sigh. Whatever, it works now.
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2 comments:
Good work! Must be really satisfying to know you completed this work.
yaaaaaaaaaaaaaaaaaaaaaaaaaaay Im glad we have a grandmaster working on this :D if you were here my boys would throw gold at you're feet
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