Updating this broken thing, too. May as well make all these stat-editing things work for the next build.
7 comments:
Anonymous
said...
you'd be surprised how many people are downloading the releases you have and how many are interested in you're work. I like the stats editor you are implementing. More people would comment if they could comment anonymously but you have to create an account. I've been following this for awhile since years ago when you said you were working on an editor but just now made an account just to comment. Amazing work.
Nice to know people are interested! I had no idea that this was a setting, but I've enabled anonymous comments. Should be able to comment without an account now. :3
Do you think it might be possible to change the entire behaviour of a boss (i.e. the way it moves or the way it attacks) or do you think that would be too complicated?
Enemy and boss behavior are stored in two different tables - the boss ones are somewhat more complex. These will be modifiable in time but aren't high priority at the moment. A lot of the boss editing stuff will be separate from the normal enemies because they are handled almost entirely differently by the game.
Looks beautiful. Maybe offer later the option to order the foes according their names ? I will make later a txt some ideas for emulator optimisation for the regular user...
Good luck in your work, its evolving a fast and good way.
The Secret of Mana Editor has been an on-and-off side-project of mine since sometime in 2004. The current version is a buggy pre-release, the latest build of which you can find on the message board or dropbox. Hopefully this project will one day (soon) become an all-around write-your-own-SNES-game editor on the level of other lovely programs like PK Hack, Temporal Flux, and Lunar Magic.
Features:
- Map editing
- Dialogue and event editing
- Music editing
- Music sample editing
- Font editing
- Tile editing
- Tileset editing
- World map editing
- Rom expansion from 16 to 32 megabit
- Automatic rewriting of game code to allow dynamically sized elements to occupy more space in the rom
Planned features:
- Sprite editing
- Animation editing
- Misc data editing
- Enemy AI editing
- Sound effect editing
- Automated bug fixes / game engine changes
7 comments:
you'd be surprised how many people are downloading the releases you have and how many are interested in you're work. I like the stats editor you are implementing. More people would comment if they could comment anonymously but you have to create an account. I've been following this for awhile since years ago when you said you were working on an editor but just now made an account just to comment. Amazing work.
Nice to know people are interested! I had no idea that this was a setting, but I've enabled anonymous comments. Should be able to comment without an account now. :3
im going to buy a openpandora just to play som for the rest of my life. with your editor it's never getting bored!
Do you think it might be possible to change the entire behaviour of a boss (i.e. the way it moves or the way it attacks) or do you think that would be too complicated?
Judging from what Moppy has done till now, he totally is capable of finding out how enemy ai works.
Enemy and boss behavior are stored in two different tables - the boss ones are somewhat more complex. These will be modifiable in time but aren't high priority at the moment. A lot of the boss editing stuff will be separate from the normal enemies because they are handled almost entirely differently by the game.
Looks beautiful. Maybe offer later the option to order the foes according their names ? I will make later a txt some ideas for emulator optimisation for the regular user...
Good luck in your work, its evolving a fast and good way.
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