Monday, January 28, 2013

Map Flags

Implemented editing for a couple settings for composite maps last night - whether flammie is available on the map, and whether the magic rope is available. There are only a couple "unknowns" of these flags left, then composite map processing should be pretty well done.

The way the magic rope works is when you transition from a map where it's not available to one where it is, it saves off the ID of the door you went through. If you transition back to a no-rope map, it wipes it out. When you use the rope, it transitions through the saved-off door if it's non-zero. This has some weird side effects for indoor sections where you can't use it--for example, walk into the right side of gaia's navel then down into dwarf town.. using the rope takes you back up to gaia's navel, as you'd expect. But walk back down and through the first door into the gnome palace (the first room of which disallows magic rope) then back out, and suddenly that's your new magic rope warp point.

7 comments:

Anonymous said...

Interesting stuff about the magic rope. I never knew any of this. I thought i knew a lot about secret of mana but after seeing an expert work on this tool each post you make sheds new light on this game.

Anonymous said...

Yep. It's like after you get used to Lunar Magic, you see how things work and Mario World never looks the same again.

Azure Aires said...

Yeah i used this trick when i could for my speed run.

RetroHelix said...

I was not even thinking once about the magic rope when I tried the editor. But good you implemented the flags for it.

Anonymous said...

super !

Anonymous said...

Thats a cool rope trick by the way if you did waanted a short cut

Anonymous said...

I think it'd be cool to use this to set up an area where you had to use the rope to get to somewhere else in order to move forward. It'd be a cool twist on an item that I've always overlooked and never really kept in my inventory.