Congrats dude. Keep up the great work. To modify max stats should be fine too, like from 999 Max HP / 999 Max Deg / 9999 Max HP ( Mana Beast is 9990 ) to 9999/9999/999999 :) ? Black Rabbit in SD3 is already more than 9999 HP, but in SD2, i don't know what is the max ^^
That's something I'd like to have.. also being able to do > 999 damage in one shot. For now you're bound to the original limits because of display limitations. I'll have to add a hack that gets around this eventually.
Also, I'd like to investigate the damage formulas and such to find out what the effective maximum str for example is before damage starts rolling over... and either fix it, or limit str to that value.
The Secret of Mana Editor has been an on-and-off side-project of mine since sometime in 2004. The current version is a buggy pre-release, the latest build of which you can find on the message board or dropbox. Hopefully this project will one day (soon) become an all-around write-your-own-SNES-game editor on the level of other lovely programs like PK Hack, Temporal Flux, and Lunar Magic.
Features:
- Map editing
- Dialogue and event editing
- Music editing
- Music sample editing
- Font editing
- Tile editing
- Tileset editing
- World map editing
- Rom expansion from 16 to 32 megabit
- Automatic rewriting of game code to allow dynamically sized elements to occupy more space in the rom
Planned features:
- Sprite editing
- Animation editing
- Misc data editing
- Enemy AI editing
- Sound effect editing
- Automated bug fixes / game engine changes
5 comments:
Congrats dude. Keep up the great work. To modify max stats should be fine too, like from 999 Max HP / 999 Max Deg / 9999 Max HP ( Mana Beast is 9990 ) to 9999/9999/999999 :) ? Black Rabbit in SD3 is already more than 9999 HP, but in SD2, i don't know what is the max ^^
That's something I'd like to have.. also being able to do > 999 damage in one shot. For now you're bound to the original limits because of display limitations. I'll have to add a hack that gets around this eventually.
Also, I'd like to investigate the damage formulas and such to find out what the effective maximum str for example is before damage starts rolling over... and either fix it, or limit str to that value.
Did you read the SoM thread from Bisqwit TAS site ?
Here is the link of it's last page.
http://tasvideos.org/forum/viewtopic.php?t=425&start=580
In this thread you will find some RAM adresses, a few formulas too.
Oh nice, that looks like it has a lot of useful stuff. Bookmarked for sure :3
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