Saturday, July 20, 2013

Build 0210

More things.

 - Change "Doors" checkbox to "Triggers" on Composite Map Editor.
 - Fix issues with display of Tileset 8 flags.
 - Add checkbox to view 3BPP tiles as second half of palette in
   raw tiles editor.
 - Add/implement some new edit linkages between tileset screens.
 - Fix issue where flipping to the Tileset16 editor from the
   composite map editor would not update the selected tile16 index
   and such correctly until you clicked on them.


Anonymous said...

yaaaaaaaaaaaaaaaaaaaaaay for updates :D

:::::bows to the grandmaster:::::::

im having fun playing around with the editor

Anonymous said...

This is great. The only thing I wish was different was the way the tile editor works. As it is now, you have to edit 8x8 tiles, and they aren't in order. I wish it were possible to see the frames and edit the tiles according to frames (as in, the sprites assembled as they are seen on screen) So if I want to edit the boy sprite, I could click the top half of the first frame and edit his head all in one 16x16 grid. Does that make sense?