More things.
- Change "Doors" checkbox to "Triggers" on Composite Map Editor.
- Fix issues with display of Tileset 8 flags.
- Add checkbox to view 3BPP tiles as second half of palette in
raw tiles editor.
- Add/implement some new edit linkages between tileset screens.
- Fix issue where flipping to the Tileset16 editor from the
composite map editor would not update the selected tile16 index
and such correctly until you clicked on them.
https://dl.dropboxusercontent.com/u/19968993/som/FileListing.html
https://dl.dropboxusercontent.com/u/19968993/som/build%200210/somedit0210.rar
https://dl.dropboxusercontent.com/u/19968993/som/release_notes.txt
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2 comments:
yaaaaaaaaaaaaaaaaaaaaaay for updates :D
:::::bows to the grandmaster:::::::
im having fun playing around with the editor
This is great. The only thing I wish was different was the way the tile editor works. As it is now, you have to edit 8x8 tiles, and they aren't in order. I wish it were possible to see the frames and edit the tiles according to frames (as in, the sprites assembled as they are seen on screen) So if I want to edit the boy sprite, I could click the top half of the first frame and edit his head all in one 16x16 grid. Does that make sense?
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