Saturday, July 20, 2013

Build 0210

More things.

 - Change "Doors" checkbox to "Triggers" on Composite Map Editor.
 - Fix issues with display of Tileset 8 flags.
 - Add checkbox to view 3BPP tiles as second half of palette in
   raw tiles editor.
 - Add/implement some new edit linkages between tileset screens.
 - Fix issue where flipping to the Tileset16 editor from the
   composite map editor would not update the selected tile16 index
   and such correctly until you clicked on them.

https://dl.dropboxusercontent.com/u/19968993/som/FileListing.html

https://dl.dropboxusercontent.com/u/19968993/som/build%200210/somedit0210.rar

https://dl.dropboxusercontent.com/u/19968993/som/release_notes.txt

2 comments:

Anonymous said...

yaaaaaaaaaaaaaaaaaaaaaay for updates :D

:::::bows to the grandmaster:::::::

im having fun playing around with the editor

Anonymous said...

This is great. The only thing I wish was different was the way the tile editor works. As it is now, you have to edit 8x8 tiles, and they aren't in order. I wish it were possible to see the frames and edit the tiles according to frames (as in, the sprites assembled as they are seen on screen) So if I want to edit the boy sprite, I could click the top half of the first frame and edit his head all in one 16x16 grid. Does that make sense?